AI Insights · Timothy · January 2023
Performance of Top 5 Third Person Games in UAE Q4 2022
In Q4 2022, the top 5 third-person games in the UAE demonstrated significant trends in downloads, revenue, and active users. Here's a closer look at their performance.
In Q4 2022, the top third-person games in the United Arab Emirates displayed distinct trends in downloads, revenue, and active users. Below is a detailed analysis of the performance of these games, based on data from Sensor Tower.
Subway Surfers by Sybo Games ApS showed a steady trend in weekly downloads, starting at around 16.4K and ending the quarter with approximately 16.6K downloads. The weekly revenue for this game fluctuated, peaking at about $2.1K in the final week of December. Weekly active users also saw a notable increase towards the end of the quarter, rising from 310K in late September to around 317K by the end of December.
PUBG MOBILE from Tencent Mobile International Limited exhibited significant weekly revenue, peaking at approximately $467K in the last week of December. Weekly downloads remained relatively stable, averaging around 11K to 12K. The game maintained a high level of weekly active users, hovering around 670K to 735K throughout the quarter.
Free Fire: 7th Anniversary, published by Garena International I Private Limited, saw a varied weekly revenue, with its highest point reaching about $14.5K in mid-December. Weekly downloads showed a consistent pattern, averaging between 7.5K and 9.5K. The game experienced a steady increase in weekly active users, growing from around 153K in late September to over 181K by the end of December.
Number Master: Run and merge by KAYAC Inc. demonstrated an impressive growth in weekly downloads, starting at just 30 in late September and reaching a peak of approximately 23.4K by the end of November. The game also saw a rise in weekly active users, climbing from 868 in mid-October to about 16.6K by the end of December.
Race Master 3D - Car Racing from SayGames LTD had a stable download rate, fluctuating between 5.4K and 7.6K. Weekly revenue showed a slight upward trend, peaking at around $312 in the last week of December. The game maintained a consistent number of weekly active users, averaging between 40K and 44K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.